Matheus Mello · Software

Duskthread Glide credits

Effective date: 8 November 2026

Published by Matheus da Silveira Mello. Attribution questions: matheus.mello.developer@gmail.com.

Game artwork and sound

Game artwork and sound: textile scenery, ribbon, hazards, particles and textures are generated by the project Canvas drawing code; emblem/icon are project SVG artwork. Music and effects are synthesized with Web Audio oscillators and generated noise, without imported recordings or samples. Repository records document initial Codex CLI development and subsequent Claude Code polish under clean-room instructions. This documents project provenance, not a claim that all inherited code has independently verified authorship.

Shared template

The game uses a supplied shared factory HTML5 template. No upstream source was identified; template authorship provenance has not been independently verified.

Fonts and promotional artwork

Fonts: no font binaries are bundled or downloaded by the game. Runtime text uses device system fonts. Current promotional covers were regenerated from gameplay frames with a title overlay. Recorded fontconfig selection resolves Georgia regular/italic to Gelasio 1.008 and system-ui/sans-serif to Noto Sans 2.015. Installed font name tables state SIL Open Font License 1.1. Copyright 2022 The Gelasio Project Authors (https://github.com/SorkinType/Gelasio); Copyright 2022 The Noto Project Authors (https://github.com/notofonts/latin-greek-cyrillic). License: https://openfontlicense.org ; Gelasio license source: https://raw.githubusercontent.com/google/fonts/main/ofl/gelasio/OFL.txt . Font software is not distributed in these raster promotional images; font licenses permit commercial use and do not apply to documents created with the fonts. Recorded file selection is not a per-glyph fallback certification on every player device.

Recorded font metadata states: “This Font Software is licensed under the SIL Open Font License, Version 1.1. This license is available with a FAQ at: https://openfontlicense.org”.

Third-party platform software

Platform software: this CrazyGames build externally loads https://sdk.crazygames.com/crazygames-sdk-v3.js. It is governed by CrazyGames platform/developer terms, not the game tooling licenses. The URL identifies major version 3, not a pinned served revision. Official integration documentation: https://docs.crazygames.com/sdk/intro/ ; developer terms source located: https://files.crazygames.com/documents/developer_terms_20250818.pdf . This packet does not claim an independent blanket SDK license or contract acceptance.

Development tools

Development tools, not identified as bundled npm runtime libraries: Vite 7.3.7, Rollup 4.68.0, esbuild 0.28.2, Vitest 5.1.0 and fflate 0.8.3 (MIT); TypeScript 5.9.3, Playwright 1.65.0 and sharp 0.35.5 (Apache-2.0). Full dependency/native component inventory and applicable notices are retained in LICENSE_AUDIT.md and the tooling notices, distinct from runtime/promotional asset attribution. No node_modules or tool binaries are included in the game archive.

Licensing and verification limits

These credits do not grant an open-source license, certify title clearance or imply endorsement by tool/font/platform authors. A bounded exact-name indexed search found no exact existing Duskthread Glide title; comprehensive trademark registry and similarity clearance was not completed.

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